This handbook offers a comprehensive understanding of the use of technology in education. With a focus on the development of Education Technology in India, it explores innovative strategies as well as challenges in incorporating technology to support learning.
Given how educators have come to rely on online modes of teaching and learning over the past two years, this handbook is a timely and much-needed exploration of how media educators are coping with changes in an online learning environment It showcases how educators and practitioners around the world adapted their routine media pedagogies to meet the challenges of the COVID-19 pandemic, which often led to significant social, economic, and cultural hardships.
"Technology-mediated language learning has matured over the past few decades, with various tools and contexts now widely used in language education for all ages and levels. Many of todays language learners have experienced technology as an ever-present feature both within and beyond the classroom, highlighting how the role of technology has expanded into many daily activities, and underscoring how research in Second Language Acquisition (SLA) can inform and support the use of established and emerging technologies."
The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researchers, with forty-six chapters on how to help people learn from words and pictures, particularly in computer-based environments.
The 5th edition of the prestigious AECT Handbook continues previous efforts to reach outside the traditional instructional design and technology community to the learning sciences and computer information systems communities toward developing a conceptualization of the field. However, given the pervasive and increasingly complex role technology now plays in education since the 1st edition of the Handbook in 1996, the editors have reorganized the research chapters in this edition to focus on the learning problems we are trying to solve with educational technologies, rather than to focus on the things we are using to solve those problems.
This encyclopedia aims to offer researchers an indication of the breadth and importance of information systems in education, including the way IT is being used, and could be used to enable learning and teaching. The encyclopedia covers all aspects of the interaction between education and information technologies, including IT in kindergartens, primary and secondary schools, universities, training colleges, industry training, distance education and further education.
The Handbook of Research on Online Discussion-Based Teaching Methods seeks to identify promising designs, pedagogical and assessment strategies, conceptual models, and theoretical frameworks that support discussion-based learning in online and blended learning environments. This book provides a better understanding of the effects and both commonalities and differences of new tools that support interaction, such as video, audio, and real-time interaction in discussion-based learning.
The Handbook of Research on Faculty Development for Digital Teaching and Learning offers holistic and multidisciplinary approaches to enhancing faculty effectiveness in teaching, boosting motivation, extending knowledge, expanding teaching behaviors, and disseminating skills in digital higher education settings, featuring a broad range of topics such as faculty learning communities (FLCs), virtual learning environments, and professional development.
The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education, featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories.
The Handbook of Research on Innovative Digital Practices to Engage Learners offers theoretical frameworks, delivery models, current guidelines, and digital design techniques for integrating technological advancements in education contexts to enforce student engagement and positive student outcomes, featuring a wide range of topics such as gamification, wearable technologies, and distance education.
The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting, featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning.
The Handbook of Research on Learning in the Age of Transhumanism discusses global values, norms, and ethics that relate to the diverse needs of learners in the digital world and addresses future priorities and needs for transhumanism. The book will identify and scrutinize the needs of learners in the age of transhumanism and examine best practices for transhumanist leaders in learning.
The Handbook of Distance Education, 4th Edition is a comprehensive compendium of research in the field of distance education. The volume is divided into four sections covering the historical and theoretical foundations of distance education, attributes of teaching and learning using technology, management and administration, and different audiences and providers.
At the forefront of current digital literacy studies in education, this handbook uniquely systematizes emerging interdisciplinary themes, new knowledge, and insightful theoretical contributions to the field. Written by well-known scholars from around the world, it closely attends to the digitalization of writing and literacies that is transforming daily life and education.
Online education, both by for-profit institutions and within traditional universities, has seen recent tremendous growth and appeal - but online education has many aspects that are not well understood. The SAGE Encyclopedia of Online Education provides a thorough and engaging reference on all aspects of this field, from the theoretical dimensions of teaching online to the technological aspects of implementing online courses--with a central focus on the effective education of students.
Leveraging the power of technology to support teaching and learning is certainly not new. But with more low-cost, easy-to-use, easily accessible devices and systems than ever before, we are at a critical inflection point where we must decide how technology powers and aids learning in the classroom. But is new technology the cure-all all? Some studies have shown students retain information better in traditional print formats. There's no question about the potential for new technologies to improve learning, but it's all in how it's approached, adapted, and used toward the service of achieving real gains in student performance. It's issues like this that are explored within the pages of this new Encyclopedia.